![]() ![]() Both Chain of Memories and 356/2 Days lift quite a lot from Kingdom Hearts I and II, but to call either one derivative would simply be a lie. Chain of Memories, 356/2 Days, and Birth by Sleep are all unique games that would be spin-offs in any other franchise, but they’re essential to not just understanding Kingdom Hearts’ narrative, but appreciating the scope of the series’ game design. This set up a trend for the series’ non-numbered installments. ![]() CoM filled an important narrative gap that needed filling. It’s different enough in design where one might consider it a spin-off, but not so detached from the first game where it feels inconsequential, filler, or just out of place. Audiences may have placed down their Keyblade for a pack of playing cards, but Chain of Memories stayed true to the Kingdom Hearts experience. Despite being a GBA follow up to a PS2 game with completely different combat, Chain of Memories served as an immediate & important direct sequel to the events of the first game– one necessary to play in order to understand everything in Kingdom Hearts IIwith as much clarity as possible. Kingdom Hearts made a bold statement with Chain of Memories in 2004: there are no spin-offs.
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